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import java.applet.*; import java.awt.*; public class Ballbewegung1 extends Applet implements Runnable { // Initialisierung der Variablen int x_pos = 10; // x - Position des Balles int y_pos = 100; // y - Position des Balles int radius = 20; // Radius des Balles public void init() { setBackground (Color.blue); } public void start () { // Schaffen eines neuen Threads, in dem das Spiel läuft Thread th = new Thread (this); // Starten des Threads th.start (); } public void stop() { } public void destroy() { } public void run () { // Erniedrigen der ThreadPriority um zeichnen zu erleichtern Thread.currentThread().setPriority(Thread.MIN_PRIORITY); // Solange true ist läuft der Thread weiter while (true) { // Verändern der x- Koordinate x_pos ++; // Neuzeichnen des Applets repaint(); try { // Stoppen des Threads für in Klammern angegebene Millisekunden Thread.sleep (20); } catch (InterruptedException ex) { // do nothing } Thread.currentThread().setPriority(Thread.MAX_PRIORITY); } } public void paint (Graphics g) { g.setColor (Color.red); g.fillOval (x_pos - radius, y_pos - radius, 2 * radius, 2 * radius); } } Your browser does not support the applet tag.

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